#version 3.0 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "glass.inc" global_settings { assumed_gamma 2.4 ambient_light rgb<1,1,1> } camera { location <-40.4*sin(2*pi*clock), 0,-40.4*cos(2*pi*clock)> look_at <0, 0, 0> angle 12.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* union { //C sphere { <0.75,-1.63,0.51>, 0.38 } sphere { <-0.49,0.46,1.65>, 0.38 } sphere { <-1.11,1.33,-0.41>, 0.38 } sphere { <0.21,-0.85,-1.61>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Citrine_01 ior 1.55 } } union { //N sphere { <-1.53,0.46,0.65>, 0.38 } sphere { <0.04,0.79,-1.09>, 0.38 } sphere { <-0.24,-1.69,-0.53>, 0.38 } sphere { <0.73,-0.07,1.12>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Sapphire_02 ior 1.77 } } union { //O sphere { <1.50,2.35,0.45>, 0.37 } sphere { <2.70,0.76,-0.55>, 0.37 } sphere { <-2.19,-1.98,1.12>, 0.37 } sphere { <-2.70,-1.10,-1.02>, 0.37 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Ruby_01 ior 1.77 } } union { //S sphere { <-1.72,-1.12,0.05>, 0.51 } sphere { <1.36,1.00,-0.04>, 0.51 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Amber_06 ior 1.55 } } merge { //H and Bond sphere { <0.49,-2.35,1.32>, 0.16 } sphere { <1.75,-1.89,0.12>, 0.16 } sphere { <-0.82,-0.16,2.52>, 0.16 } sphere { <-0.31,1.51,1.97>, 0.16 } sphere { <-1.94,1.44,-1.14>, 0.16 } sphere { <-0.84,2.32,0.02>, 0.16 } sphere { <-0.41,-1.02,-2.52>, 0.16 } sphere { <1.27,-1.07,-1.86>, 0.16 } cylinder { <0.75,-1.63,0.51>,<0.49,-2.35,1.32>,0.05} cylinder { <0.75,-1.63,0.51>,<1.75,-1.89,0.12>,0.05} cylinder { <0.75,-1.63,0.51>,<-0.24,-1.69,-0.53>,0.05} cylinder { <0.75,-1.63,0.51>,<0.73,-0.07,1.12>,0.05} cylinder { <-0.49,0.46,1.65>,<-0.82,-0.16,2.52>,0.05} cylinder { <-0.49,0.46,1.65>,<-0.31,1.51,1.97>,0.05} cylinder { <-0.49,0.46,1.65>,<-1.53,0.46,0.65>,0.05} cylinder { <-0.49,0.46,1.65>,<0.73,-0.07,1.12>,0.05} cylinder { <-1.11,1.33,-0.41>,<-1.94,1.44,-1.14>,0.05} cylinder { <-1.11,1.33,-0.41>,<-0.84,2.32,0.02>,0.05} cylinder { <-1.11,1.33,-0.41>,<-1.53,0.46,0.65>,0.05} cylinder { <-1.11,1.33,-0.41>,<0.04,0.79,-1.09>,0.05} cylinder { <0.21,-0.85,-1.61>,<-0.41,-1.02,-2.52>,0.05} cylinder { <0.21,-0.85,-1.61>,<1.27,-1.07,-1.86>,0.05} cylinder { <0.21,-0.85,-1.61>,<0.04,0.79,-1.09>,0.05} cylinder { <0.21,-0.85,-1.61>,<-0.24,-1.69,-0.53>,0.05} cylinder { <-1.53,0.46,0.65>,<-1.72,-1.12,0.05>,0.05} cylinder { <0.04,0.79,-1.09>,<1.36,1.00,-0.04>,0.05} cylinder { <-0.24,-1.69,-0.53>,<-1.72,-1.12,0.05>,0.05} cylinder { <0.73,-0.07,1.12>,<1.36,1.00,-0.04>,0.05} cylinder { <1.50,2.35,0.45>,<1.36,1.00,-0.04>,0.05} cylinder { <2.70,0.76,-0.55>,<1.36,1.00,-0.04>,0.05} cylinder { <-2.19,-1.98,1.12>,<-1.72,-1.12,0.05>,0.05} cylinder { <-2.70,-1.10,-1.02>,<-1.72,-1.12,0.05>,0.05} sphere { <0.75,-1.63,0.51>, 0.08 } sphere { <-0.49,0.46,1.65>, 0.08 } sphere { <-1.11,1.33,-0.41>, 0.08 } sphere { <0.21,-0.85,-1.61>, 0.08 } sphere { <-1.53,0.46,0.65>, 0.08 } sphere { <0.04,0.79,-1.09>, 0.08 } sphere { <-0.24,-1.69,-0.53>, 0.08 } sphere { <0.73,-0.07,1.12>, 0.08 } sphere { <1.50,2.35,0.45>, 0.08 } sphere { <2.70,0.76,-0.55>, 0.08 } sphere { <-2.19,-1.98,1.12>, 0.08 } sphere { <-2.70,-1.10,-1.02>, 0.08 } sphere { <-1.72,-1.12,0.05>, 0.08 } sphere { <1.36,1.00,-0.04>, 0.08 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Topaz_01 ior 1.63 } } sky_sphere { //pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 pigment {color rgb <0.40,0.40,1.00>}//Sky for 3 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File